Project 14 (working title) is platformer shoot’em up game
built around a simple idea of getting as much points (represented
by coins) as possible before you will inevitably be
killed by the swarms of enemies.
Earning points (setting hi-scores) gradually opens new content,
which includes new types of weapons, new characters,
new outfits and new levels.
In a way, Project 14 is a development of the ideas of titles
like Super Crate Box, where a relatively simplistic shoot’em
up hi-score chasing game keeps evolving, introducing new
features and new ways to replay the levels.
It is a shoot’em up game where we aim using our mouse. The main idea is
shooting enemies while collecting all sorts of power-ups and accumulating
coins/point that unlock new content. The level design follows a different approach
on every single level of the game: some of the levels are bigger, some
smaller, some use elevator and others use jump pads, the number of the platforms
and distance between them varies significantly. Character might gave
a different amount of HP, different speed and jump height and have additional
skills like wall jumps.
The game employs mostly quite colorful palette
and embraced the whole atmosphere
of weirdness. The platforms (where all action
happens) are affected by cel shading to
create a slightly cartoonish effect, while the
main character and the background actually
are devoid of cartoon shading.
All of the enemies in the game are represented
by 2D “cutout” characters in the vein of
Paper Mario.
Every level is supposed to look significantly
different and follow a different theme: sci-fi,
fantasy, vampire castle, jungle, etc. All united
by the idea that our characters are actually
fighting enemies that ran away from the
books.
• A fast-paced “survival” shoot’em up
platformer game. • A colorful cartoonish setting with
“cutout” Paper Mario-style enemies. • A dozen of unlockable stages with
different approach towards level design. • Points/coins gradually open more
and more content, which includes
not only level, but also weapons
and characters. • New characters with their unique
stats and skills provide new ways to
replay “old” levels and set new hiscores. • Dozens of weapons and power-ups
to use.