Hello AdrenalineRs!
Over the past week we have experimented a lot with the beauty of the game and balance. We watched the latest playtests and discussed the design of new mechanics. Here is a list of changes that we approved and managed to implement.
Gameplay and balance
- Increased enemy spawn rate.
- Increased enemy spawn speed at stages 6 and 8.
- Reduced the increase in enemies’ health between stages.
- Increased the health of melee drones.
- Increased the shooting range of grenadiers.
- Turret:
- attack speed reduced to one third,
- damage increased threefold.
- Now, to win on the twentieth (final) stage, you must defeat the boss. Previously, you could just wait for the portal.
- Punishers do not appear on the twentieth stage.
- After the skill build is fully assembled, a first aid kit and resources appear sequentially in the skill selection window.
Art and sound
- Added random level color. Now levels have different colors.
- Damage numbers appear higher - above enemies.
- Visually enhanced the meta level and terminals (the meta level is the future base, currently this base has two terminals with progression and upgrades).
- Reduced the intensity of white glares when hitting enemies.
- Removed the spatial distortion effect when hitting enemies with rockets.
- Updated the animation of enemy drones to be more “flying.”
- Updated dash sounds.
- Added character voiceover in an “inner voice” style.
- Changed the sound of the death event.
- Added a vortex effect around the teleport.
- Replaced some grates on the walls with other elements.
- Added filling at the edges of the level.
- Changed the effect of turret evolution projectiles.
- Rocket Swarm skill:
- Changed the “skin” of rockets.
- Rocket tail effect reduced by half.
Bugs
- Fixed “empty” enemy teleports - if a red teleport appears, an enemy will definitely appear.
- Fixed the ESC button in the progress and upgrade terminals at the meta level (on the base).
- Fixed lighting on the meta level.
- Fixed the infinite training level, now it is not infinite.
- Fixed statistics on the training level.
Other
- Removed the “Danger” sign for enemies with a bomb.
- Added time slowdown upon victory and defeat.
