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Game Prototype for Pitching an Idea: Fast Gamification Prototype in One Day

Sometimes you need to sell a game or gamification concept before full production begins. At this stage, slides are often not enough: you describe the mechanic one way, and the client imagines something else.

When people can open a link and try the mechanic themselves, the conversation becomes concrete and decisions come faster.

For these cases, we create a fast web prototype: 2-3 screens, clickable mechanics, and clear core logic of the future product. No installation needed - it works directly in a browser.

When this is especially useful

  • for brand marketers who need to defend an idea inside the company;
  • for agencies that need to show more than slides to the client;
  • for sales teams and producers who need to quickly explain how the future project will work.

In a presentation you can write: “the player catches bonuses, earns points, unlocks rewards.” But it is much clearer to open a link and show this in 30 seconds.

What is included in a fast prototype

  • web prototype tailored for a presentation;
  • 2-3 core screens;
  • selection of 10-20 gameplay actions for your task;
  • clickable mechanics;
  • fast launch based on our ready-to-use framework.

We have already shipped more than 100 games, so we do not start from a blank page. We analyze your task, choose suitable mechanics, and assemble a prototype for a specific meeting, internal approval, or sales pitch.

This can include quizzes, object-catching mechanics, reward flow, mini-quests, progress systems, score collection, and other mechanics - whichever best matches your goal.

Art and visual assets

There are two options: we either use ready-made assets or work with client-provided materials. The visual approach is discussed separately based on your task and deadline.

Typical use cases

  1. An agency goes to a brand meeting and, instead of a slide diagram, demonstrates a clickable prototype: home screen, gameplay screen, and results screen.
  2. A marketer presents gamification internally and shows the real user flow: entry point, target action, engagement, and reward.

Timeline and budget

Typical budget starts at around $1200.

Typical timeline is about one day if the task is clear and inputs can be approved quickly.

How to order

Send us your presentation, task description, and deadline. We will quickly suggest what to show in your case, select the right mechanics, and assemble a web version for your meeting, internal approval, or sales pitch.

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